11 Comments

  1. November 3, 2021
    MysticEntity

    An in depth course about multiplayer with blueprint would be very nice to see

    Reply
  2. November 3, 2021
    Павел Мудрый

    спасибо

    Reply
  3. November 3, 2021
    FizKult

    Interestingly, it will be necessary to watch the lectures.

    Reply
  4. November 3, 2021
    Rain Dog

    Let's Go Brandon!

    Reply
  5. November 3, 2021
    Tj Holowaychuk

    Drives me crazy that the blueprint viewport doesn’t have the same hot keys / UX as the regular viewport, makes modularity seem more difficult than it probably could be. I’m also surprised there isn’t built-in instancing like Blender’s Array modifiers. Blender in general has a lot of a great little UX features (like holding shift while you drag a numeric value to make smaller increments) which I think UE could borrow.

    Reply
  6. November 3, 2021
    James Bhusal

    Hello everyone I making a multiplayer game and I want to implement the Epic Online Service in ue4, and I had research in internet there is less documentation of Epic Online Service Will someone guide me how to use Epic Online Service.
    Thank you.

    Reply
  7. November 3, 2021
    Philippe Lagiats

    For anyone wanting to see more : this looks very similar to the "Blueprints and Gameplay for Game Designers" by Tim van Kan (also free, same place) which was relatively short but very enjoyable. There was similar examples of triggers.

    Reply
  8. November 3, 2021
    METROCALK STUDIO

    We will join you of course

    Reply
  9. November 3, 2021
    Sem Schreuder

    I can't believe i have to ask this but, what course

    Reply
  10. November 3, 2021
    Colton Sheldon

    More Ryan Brucks, please.

    Reply

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